I have a dream, and it begins with video and GMAES.
The explosion of independent video game development has left me irresponsibly excited. Now is the best time to try my hands at making a game (or the worst time, depending on who you ask). I can't help it, like a monkey who can't help code repetitive loops fix runtime errors. One of my best memories came from packaging the final version my RPG Maker "demo" of The Legend of Bloodblade. Figuring out how to make one-time special events and "cut-scenes" using switches, carefully crafting the stats of the characters and monsters, finding out how the paralyze spell made my specially tweaked encounters effortless; great feelings.
This time, I wish to follow and complete a full interactive experience. Trials are ahead. The first and ongoing step is to keep the scale to a small and manageable scope. Visual novels are deceptively simple, but even one of the most praised stories took years to complete. Using a program designed to make visual novels would make things easier, but the point of my project is to get dirty with how computer language logic works. That's why I'll be using Flash Professional to build things from the ground up, with its own in-house language, ActionScript 3.0. Wow, I'm getting dizzy just staring at that name.
Starting today, I will take my first steps to experience how to make a visual novel interface in Flash. Every new journal entry will mostly concentrate on ideas and what progress I've made so far, as well as writing to get to explain to myself on why I'm spending time on this in the first place. Classes begin early September. I've heard stories of programmers making games in 48 hours. While I lack experience, I know I do this. I will do this! I'm angry!